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501. showing up on local has to be removed - in EVE General Discussion [original thread]
CCP Gargant wrote: Moved the thread from General Discussion to Features and Ideas, where it belongs Take your time sweetheart. There's no rush. GD is a decent place this time of the day.
- by Destination SkillQueue - at 2013.08.13 12:03:00
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502. Prepare for RAGE!!11! - in EVE General Discussion [original thread]
Waiting for the one, that complains how their sub money is used for this kind of pointless waste of time, instead of actually improving the game.
- by Destination SkillQueue - at 2013.08.13 11:25:00
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503. CCP I have a few questions regarding odyssey 1.1 - in EVE General Discussion [original thread]
Read ze stickies.
- by Destination SkillQueue - at 2013.08.10 19:14:00
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504. [Trading] Hidden order price and volume. - in Player Features and Ideas Discussion [original thread]
Well, this is new.
- by Destination SkillQueue - at 2013.08.10 10:39:00
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505. Why are caldari ships so small ? - in EVE General Discussion [original thread]
It has a higher signature radius, because it emits more things(signals/energy/particles), so it's easier for targeting systems to detect, lock on to and track. It has smaller speed because it has less powerful engines fitted. It has more structure...
- by Destination SkillQueue - at 2013.08.09 19:29:00
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506. Odyssey 1.1 thoughts.. - in EVE General Discussion [original thread]
Roime wrote: One thing that sticks out that absolutely no development besides ship balancing seems to take place. CCP is Fozzie and Rise these days. I think it is likely mainly a perception thing. They are pretty much the only devs actu...
- by Destination SkillQueue - at 2013.08.09 10:08:00
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507. Repping: Aiding and Abetting Change - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: RubyPorto wrote: Arthur Aihaken wrote: Remote repping needs a status change. Examples: GÇó If you remote rep someone in a duel, you instantly get suspect status (preferably criminal) You already do. Bu...
- by Destination SkillQueue - at 2013.08.09 09:45:00
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508. Repping: Aiding and Abetting Change - in Player Features and Ideas Discussion [original thread]
Telling people a game mechanic needs to be changed. Proposes the existing system as the fix.
- by Destination SkillQueue - at 2013.08.09 08:42:00
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509. Rated DED Complex Ovehaul Idea - in Player Features and Ideas Discussion [original thread]
TL;DR version: Lot of effort for little to negative gain. Do not like. Omnathious Deninard wrote: Some things I would like to see done for rated DED complexes would be to expand upon there immersion. As long as we keep in mind, that gamepl...
- by Destination SkillQueue - at 2013.08.08 18:33:00
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510. EVE's greatest strength - is also it's greatest weakness. The SP grind f... - in Skill Discussions [original thread]
Capt Shippo wrote: My question to all the veteran players is: If a 50% reduction of learning all skills would result in an online population of several 100,000 vs 40,000 to 50,000 would it result in a better level of play in the game? If you...
- by Destination SkillQueue - at 2013.08.08 08:33:00
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511. NEW IDEA #1: remote interdiction - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Or you could just..... Drop a bubble at the same point.... Nothing stops you putting a bubble half way between gates rather than at the gate itself. I think what he is asking is a mechanic to pull things out of warp in mi...
- by Destination SkillQueue - at 2013.08.08 08:01:00
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512. Clone upgrades - remove them and replace with an implant slot and new implants - in Player Features and Ideas Discussion [original thread]
Katia Echerie wrote: Dislike this idea. Theres absolutely no improvement to the current system. Essentially you would be exchanging a clone for an implant and that is all. Also the lore is fine, there is nothing wrong with it. Pretty much thi...
- by Destination SkillQueue - at 2013.08.07 23:02:00
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513. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
Mara Rinn wrote: Tippia wrote: why are they tying a quality-of-life improvement to a skill? It's there to fix a amateurish fencepost error in the design of the jumpclone timer. So why not fix the amateurish error in the design of the timer? ...
- by Destination SkillQueue - at 2013.08.07 09:57:00
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514. Suggested Change to Armor Repairers - in Player Features and Ideas Discussion [original thread]
Ehcks Argentus wrote: Rowells wrote: all that does is reduce the repair amount along with the timer. i see what your getting at but eve doesnt have anything run continuously like that (from a programming perspective its too much). its always...
- by Destination SkillQueue - at 2013.08.06 14:13:00
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515. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hi Hi For Odyssey 1.1 we are adding a skill - Informorph Synchronizing - which will lower the time between jumping clones by one hour per level. What rank skill will it be and what are the prequesites? I'm mainly concerned w...
- by Destination SkillQueue - at 2013.08.05 20:17:00
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516. Grats PL - in EVE Alliance Tournament Discussion [original thread]
Congrats
- by Destination SkillQueue - at 2013.08.04 21:56:00
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517. Dr. Peter Capaldi Who? - in Out of Pod Experience [original thread]
And still not ginger. I've seen him in a lot of british tv shows, but nothing comes to mind immediately. I don't remember him sucking in anything, so it's propably not a bad choice.
- by Destination SkillQueue - at 2013.08.04 20:51:00
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518. "CCP Douchebag (used to play EVE)" ?! - in EVE Alliance Tournament Discussion [original thread]
CCP douchebag is a bit too much, especially on an official CCP stream. They should have gone with CCP Hatesfun.
- by Destination SkillQueue - at 2013.08.04 17:15:00
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519. Tournament Price Ships? Unbalanced? - in EVE Alliance Tournament Discussion [original thread]
The problem really is, that they don't cost any more points then the normal versions. So you can get a significant performance advantage over others at no sacrifice in your fleet composition. It's intentionally designed to favor previous winners o...
- by Destination SkillQueue - at 2013.08.04 16:22:00
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520. Chasing the target on my overview again - in EVE General Discussion [original thread]
It should lock when you hold ctrl or when your cursor is moving over it. It shouldn't lock when your cursor remains still. If it doesn't do that, you could always bug report it.
- by Destination SkillQueue - at 2013.08.04 12:53:00
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